Why PickleUp?
Your social already works. This is the argument for making it a little more competitive — without turning anyone into an administrator.
Ten scenes
Use the arrows, the numbers, or your keyboard's left and right keys. It advances on its own until you take over.

This is tonight
3–4 courts · four a court · rotate until close
Three or four courts. Four players a court. Ten-minute games, random partners, rotate until close. Everyone gets on. Everyone leaves happy enough.
It works. That's exactly the problem.
If you only get thirty seconds
Socials work, but they're flat — you rotate for ninety minutes and nobody remembers who won. Adding a ladder fixes that, except someone has to run it, and that person stops playing. PickleUp runs it instead: score from your phone, the venue screen updates itself, the ladder rebuilds every round, and you pick whether winners meet winners or everyone meets everyone. Zero clipboard.
It's flat today
Rotate for ninety minutes and nobody remembers who won. The games are good; the session has no shape.
A ladder fixes it
Results that carry forward turn nine unrelated games into one event worth turning up for.
And it costs you nothing to run
One tap a game from your own phone. The screens, the pairings and the ladder look after themselves.
Convinced, or curious?
Watch a session run end to end, or read the rules behind the rotation.








